Wednesday, June 30, 2010

New website

Chris Hughes Games is now live!

This website provides a presence for the games I build, including Chris Unarmed and the in-progress sequel Old School Adventure. This website includes a simple blog, which deprecates this particular blog.

Check it out!

Wednesday, January 6, 2010

Media wrap 2

Last time I listed all the previews that have been published for Chris Unarmed. Its been almost a month since its release, so now seems like an appropriate point to publish the reviews. Check them out:

Reviews:

Wednesday, December 9, 2009

Approved for Xbox LIVE Marketplace

Chris Unarmed is now available on the Xbox LIVE Marketplace for 240 points.

The marketing efforts are in full flight, and reviews should start coming in over the next few weeks. Stay tuned!

Wednesday, November 25, 2009

Progress update

Chris Unarmed recently went through 2 weeks of play testing, which uncovered a handful of issues. All known issues are now fixed, and the last remaining piece to the unarmed puzzle is the music, which should be arriving in the next 1 or 2 days.

All going well, Chris Unarmed should go into peer review this week!

Media wrap

Being my first game release, I wasn't sure what to expect on the promotional side. I've been pleasantly surprised with the response, with a number of sites picking up first the trailer and then the preview of Chris Unarmed. For those who haven't been following the Facebook page, here are all the publications so far:

Trailer:

Previews:

Podcasts:

Thursday, November 5, 2009

Previews

Chris Unarmed has been previewed! Twice!

  1. ExL Studios Blog
  2. Emuholic's Game Blog

I'm extremely happy with how both of these previews turned out. In particular, they both talk my decision to offer unlimited lives, and then answer the question of whether this makes the game too easy by complimenting the game's level designs.

I have a feeling Chris Unarmed will live or die by its level designs. Which is okay with me, because the thing I'm most proud of in this game is the level design, in particular how it applies old ideas (things like wall jumping, wind, conveyor belts, etc.) in new and creative ways.

Monday, October 26, 2009

Screenshots 2

Some more screenshots.